![]() (After making the Robe of the Archmage and before/after using the BV set) you can pick up whichever of those professions will grant you the most amount of money, your call. Skinning / Mining / Herbalism / Leatherworking / Alchemy:Īgain if you’re looking for optimization, you’ll be running Tailoring/Engineering, that being said, if you decide to drop Tailoring. Even then, it’s not a good idea because you’re going to be missing out on the Tailoring/Engineering combo. It is extremely recommended not to pick up this profession unless you are part of the Enchanters “team” (Make a LVL 5 alt for this profession). – Very good money maker if you have the rare patterns that drop in raids. (usually, a couple of people per guild will be, depending on the pattern drops) as you’re better off running DME/DMN/ZG for gold. Overall Excellent Enchants From AQ40 For DPS Casters: Formula: Enchant Gloves - Shadow Power +20. (Not to phase 6) Trash: Garb of Royal Ascention - Chest (30sp 2hit) Warlock then Mage Ritssyn's Ring of Chaos - (25sp 1crit) Mage then Druid then Warlock. ![]() – While you could make money off that profession, it’s not worth picking up unless you are the designated Enchanter of the guild. Base of Atiesh - BIS Once Completed (2hit & crit, 150sp) Warlock then Mage then Druid. However, it is beneficial for both PvP and PvE, mainly because of the Goblin Sapper Charges (For PvE, the more people has those items, the more significant AoE damage will be, can cheese the entire Viscidus fight in AQ40) and all the other gadgets listed above for PvP. This is the second profession that is extremely recommended. With AQ40 comes a new Tier 2.5 armor set, new class relics, new Enchanting recipes, reputation rewards with Brood of Nozdormu, Qiraji Battle Tanks, new weapons such as Dark Edge of Insanity, Kalimdor's Revenge, Scepter of the False Prophet, Ancient Qiraji Ripper, and Death's Sting to name a few, but much, much. ![]() Pick it up again to benefit from the Bloodvine Set Bonus, then drop it once again after replacing the Bloodvine Set. Temple of Ahn'Qiraj is a 40-man raid located in the southernmost part of Silithus. Optional: Drop Tailoring after crafting the Robe of the Archmage for another profession (Herbalism heavily recommended for DME Lashers and Satyr farm). Not getting Tailoring will put you behind on gear this profession is extremely recommended if you take PvE seriously. Now that you reached 60, here is the “short” version: The only exception is First Aid for PvP other than that, you should skip learning any profession until 60. Think about how much of a Warriors damage comes during the Execute phase.Professions are not required for leveling, nor is it required to get a mount at 40 if you’re looking for efficiency, you should skip ALL professions until 60. Improved Execute was bugged until Patch 1.9 (AQ). Weapon normalization didn’t happen until Patch 1.8, which buffed overpower and whirlwind for Fury. Patch 1.6 added the Dual Wield spec talent that increased damage and rage generation. It was buffed again to 45% in the 1.9 AQ patch. Of course Fury Warriors didn’t exist in MC because they were dogshit by design.īloodthirst didn’t exist to do damage until BWL was released in 1.6, and then it only did 30% of AP, a month later getting buffed to 40%. Warriors got reworked in Patch 1.6 (BWL). Your next melee weapon attack deals a 100% increased damage. This is the 31 point Bloodthirst that Fury Warriors had until the BWL patch (1.6):Īctivates after dealing a killing blow. You’re also missing a huge part of the history of the game here. That’s part of the reason Fury Warriors weren’t that common, because Arms was godly for PvP and people didn’t want to bother respec’ing. People also didn’t min-max so hard, so a lot of people played the game with a hybrid raid+PvP spec to avoid the constant 100g weekly drain. I remember having a Fury tank just like people do today. ![]() Still, I remember Warriors and rogues in my guild getting CTS+Maladath just like they do today. I think that really blew up in the early Naxx timeframe. The only thing people really slept on was weapon skill and edgemasters, mostly because it was just so uncommon. MAGES: primary role is sheep the Mind Controlled player, highest priority action in the fight, then interrupt and dps Healers and DPS warriors - Boss hits for 1,000 melee damage on a tank, low damage which can be taunted if necessary to control the Clones and keep them positioned (especially if a tank gets mind controlled). Take a look at something like Nerf George from way back before AQ stacking world buffs and using the pre-nerf Thunderfury (some argued this video helped cause the nerf). While it’s true not everyone and their grandma was following some guide posted on YouTube or meta-slaving with streamers, the people who were clearing content quickly knew what they were doing, since a lot of them had years of experience in EQ already. This whole “people didn’t know” thing is just a meme at this point.
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